Some of you know that I have researched health for decades, but did you know I am also a Trekkie (Star Trek fan)? I followed Captain Kirk and the crew on German TV since back in the 1970s. So yesterday, Star Trek Day (September 8), seemed like the perfect blog topic — but as usual, I was a day late and a dollar short. All is not lost, though, because today I stumbled onto a fascinating connection: epigenetics. Say what?
Epigenetics: The Final Frontier
If genetics is the star map you’re handed at birth, epigenetics is how you actually pilot the ship. The planets and systems are fixed — your DNA won’t suddenly swap itself out — but how you route power, adjust shields, or even decide which sector to explore? That’s epigenetics at work.
In layman’s terms: you might be sick from birth or prone to certain conditions based on your genetic blueprint, but how those issues play out depends on epigenetics.
Genes = Star Coordinates
The fixed map — the planets and systems that are there no matter what.
We’re born with a set of genes in set conditions, whether we like them or not. Some are rich in resources, others unstable, and a few are black holes you’d rather avoid at all costs.
Epigenetics = Ship Controls
This includes shields and warp core modulation — how you actually navigate the map, survive anomalies, and avoid Klingons blowing a hole in your hull.
In real life: which systems “light up” on your view screen depends on how you handle stress, nourishment, environment, and unresolved trauma. The crew (your cells) responds to those commands.
Trauma = Space Anomalies
Trauma and ancestral load are like nebulae and distortions that warp your readings. They’re not on the star chart, but they shape the journey.
On Earth, trauma distorts your internal “scanners” and can pull you off course. Ancestral trauma? That’s like a nebula left behind by another ship (Romulans, anyone?), and you’re still flying through the residue.
Healing = Recalibration
Recalibrating sensors, rerouting power, and upgrading shields all fall under the healing device. You don’t get a new ship — uhm, new body — but you learn to fly the one you’ve got.
Reroute the energy grid = neuroplasticity
Upgrade the shields = better diet
Patch the hull = lifestyle changes
You can’t change the star map, but you can change the mission outcome. Scotty, I need more power!
If you’re on a healing journey, every time you uncover another layer (antibiotics, trauma inheritance, food intolerances, etc.), it’s like discovering another quadrant that was hidden from your scanners.
Right now, I’m doing what the Enterprise crew always did: pushing into the unknown, documenting it, and leaving star charts for whoever comes next (hopefully you, the reader).
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